| S
t e f a n o G u a l e n i . . . Contact |
. Scriptwriter and game-designer for "Tony Tough & the night of Roasted Moths", Prograph Research srl & Nayma (1998)
. Storyboarder, Scriptwriter and game-designer for "Prezzemolo in: una giornata da incubo" , Prograph Research srl (2003)
. Graduated
"cum laude" in Architecture at the Polytechnic University of Milan
with a theorical thesis titled "Archeoastronomic Architecture as a Postmodern
Projectual Model" (2004).
. Game-designer, art director, location
architect, story and dialogues writer for "Tony Tough in a Rake’s
Progress", Prograph Research srl, Stefano Gualeni & Valerio
Massari (2005).
. Student of drawing and screenplay applied to comics from 1993 to 1996.
. Project coordinator and animator for "Tony Tough & the night of Roasted Moths", Prograph Research srl & Nayma (1998)
. Game-designer for "Tsunami 2265", Prograph Research srl (2001)
. Web-designer and programmer for WT4 Sarnico (2003)
. Independent
designer (2004).
. Art director, character designer and
full motion videos director for "Tony Tough in a Rake’s Progress",
Prograph Research srl, Stefano Gualeni & Valerio Massari (2005).
|
|
Valerio
and Stefano have been working in the
design and videogame development industry for nearly ten years and are the legal
owners of the utilization and intellectual rights of the carachter "Tony
Tough" and its format. They have been collaborating for several years with
companies like Prograph Research SrL and Killer Graphics and they've been writing
about themselves in third person eversince.
Together they focus on the development of designs, not exclusively directed
to the mere videogame industry, and are elaborating parallel projects to develop
new products both on a national and international scale.
With this in mind, they are looking for companies and investors that are interested
in collaborating and co-producing.