S t e f a n o G u a l e n i . . . Contact

. Scriptwriter and game-designer for "Tony Tough & the night of Roasted Moths", Prograph Research srl & Nayma (1998)

. Storyboarder, Scriptwriter and game-designer for "Prezzemolo in: una giornata da incubo" , Prograph Research srl (2003)

. Graduated "cum laude" in Architecture at the Polytechnic University of Milan with a theorical thesis titled "Archeoastronomic Architecture as a Postmodern Projectual Model" (2004).

. Game-designer, art director, location architect, story and dialogues writer for "Tony Tough in a Rake’s Progress", Prograph Research srl, Stefano Gualeni & Valerio Massari (2005).

V a l e r i o M a s s a r i . . . Contact Drawings

. Student of drawing and screenplay applied to comics from 1993 to 1996.

. Project coordinator and animator for "Tony Tough & the night of Roasted Moths", Prograph Research srl & Nayma (1998)

. Game-designer for "Tsunami 2265", Prograph Research srl (2001)

. Web-designer and programmer for WT4 Sarnico (2003)

. Independent designer (2004).

. Art director, character designer and full motion videos director for "Tony Tough in a Rake’s Progress", Prograph Research srl, Stefano Gualeni & Valerio Massari (2005).

Valerio and Stefano have been working in the design and videogame development industry for nearly ten years and are the legal owners of the utilization and intellectual rights of the carachter "Tony Tough" and its format. They have been collaborating for several years with companies like Prograph Research SrL and Killer Graphics and they've been writing about themselves in third person eversince.
Together they focus on the development of designs, not exclusively directed to the mere videogame industry, and are elaborating parallel projects to develop new products both on a national and international scale.

With this in mind, they are looking for companies and investors that are interested in collaborating and co-producing.